Wednesday, December 22, 2010

Synposis of My Game!

The name of my game is Saving the Tassies. Rayce is my partner and we've been working on getting ideas together so we can start working more into flash. So far, we've gotten the paper prototype done a good bit and have came up with some pretty good ideas. I'm more in charge of research and drawing the paper prototype and even some drawing in flash. Rayce will probably be doing more of the coding and getting the game to actually work. This game is for kids around the ages 10-13. The game doesn't need prior knowledge but does need to be able to understand what is needed to be done. The player will be seeing much of the habitat of the Tasmanian Devils and will see where they live, how they live, and where they're taken when they need to be checked on or treated. The player will win the game by saving Tassies. The player will be learning a lot about the devils and how Australians and the government is either helping or also the cause of the decrease of population in the devils. There won't be much action really, but simple movements and animations and sounds of the devils. This would be able to sell and become popular because of the atmosphere the game will take the players.

Monday, December 20, 2010

12-9-10

Today, I’ve had to make blogs and things through word documents because I’m not very lucky and things like to mess up on me, such as the internet. My partner isn’t here, so I’m going to have to make some things up for the game in the paper prototype. I hope we get done with it soon so I can do more research and draw some scenes a little bit. I think I can do some good things with coding, but I’m not good with the little details through the game, like the mini games. I’m about to go work on the paper prototype and see if I can come up with anything good and interesting to put into the game. I’m definitely not good at drawing anything, on paper or on flash on the computer. If you’re reading this and you know what I want my game to be about, I’m up for any opinions on what to use as mini games throughout the game to make it an interesting game for tweens, which is around 10 and 13 year olds. I guess I’m putting a little bit of everything into the game, like History, government, society, and medical rescue. This game is such a bit variety of things that maybe it is too much. But then again, am I making a simple game, or something a little bit out there? I’m a complicated kind of girl, so I don’t like simple, but what am I really aiming for here?

12-3-10 Paper prototype

We started on the paper prototype and I hope we can figure out things to add to what we’ve done. We need to think of some mini games to put into it but we really don’t have much of an idea of what we should put into the game to make it fun. It took almost 8 or 9 scenes to just get to a mini game spot; now we just need to come up with one to make there. It’s been getting kind of hard to think of some things, and even thinking on snow days, I haven’t gotten any real good ideas…. I don’t know what I’m going to do to make this a good game. So far, we’re giving a good bit of information through the game, but it seems like we’re just making a text book to show someone things about Australia… Although that is a good idea, to make an adventure sort of thing to teach kids things, but it’s just NOT A GAME. I hope we can make something good to enter into the competition.

Wednesday, December 1, 2010

Drawing in Flash

Today I just worked on getting my first scene done. I drew what I wanted the setting to be, and I think that'll be pretty good. Now I think my partner can take it a little bit better from there once he's caught up a good bit. I need to work on a lot of things before christmas break, because that will be here before I know it of course. I don't really have much to blog about today. So next time I'll make it up by looking at some more things on my wiki. I'm working pretty ok, but I do need some help with again, the creativity part. That's all I need.

Monday, November 29, 2010

The Devil Island Project


On my links category on my blog, there's a link that goes to the Devil island project page. This page was very interesting to me and had alot of features on it. There was information on the people volunteering to help save the Tasmanian devils, their progress on the projects, and up to date news on the subject. This organization has bought many acres on islands for the Tasmanian Devils to live on without having a way of beign infected with the disease that is already killing so much of the once large and wild population. They have built a fence of the sort that can keep these Devils in and give them the home that pratically lived in before. Tasmanian Devils are being observed very closely and are showing different signs in their behavoir. Ones that are infected are being monitored and treated. Scientists take samples from the tumours and try to make a cure out of the research they have done. Some Devils have been monitored to see if any had an immunity to the disease. One link I have tells about one devil that was thought to be immune to it, til he had to be put down because tumours started to spread into the lungs...




Thursday, November 18, 2010

The what, who, when, where, how............

Ok so my partner and I have finally actually talked about what we want to do with the game and how we're going to do certain things. The game is still going to be set in Tasmania, Australia, in a big rainforest. The player will be in this part of Tasmania for a while and will learn the ways of the Tassies and a little bit of the cancer. When some Tassies that are infected are caught, then the player will take them to a care facility where the player will learn more about the cancer and how people are treating and trying to find a cure for the poor Tassies and try to stop this from being the entire reason for killing the whole population of the Tassies in Australia. Throughout the game, there will be little things that the player will learn about the Aussies like their government, the culture, and the historical background of Australia. The player should learn a lot of the main topic, the Tassies, and will also learn little things like the government and whatnot. The other characters will be interacting with the player and teaching them things through that way. We decided that the age group would probably be best for 10-13, the tweens! They should be able to do this without any prior knowledge and learn alot from this.

My first scene

I finally got started on my first scene. We brainstormed alot on what this game can really be about. It'll be kind of hard for me to get the artwork because in Tasmania, where this game is taking place, it's heavily forested and would be pretty hard for me to draw up. And I really don't know how to draw a tasmanian devil either. I barely knew how to make the desk look a little like it was 3d! I had to have someone else help me with that! It isn't too good that my art sense is so bad! But hopefully I'll be able to draw something up that doesn't look too bad. Then we have the coding which we both can do rather well, except now that I've started the coding, I have almost no clue and I can't really understand the tutorial too well. I can't just try to watch what they do and pick it up off the computer, but when someone actualy does it in front of me and shows me exactly what to do!!! gr!!!