Friday, May 20, 2011

Tik Tok

The year is almost over. I've been working on my game a little bit, but I haven't gotten too much done with it. I'm actually not going to be doing this next year. So I only have a few more class periods, and then I won't be in Globaloria any more. I've got to do a vlog, and then that just might be my last post on blogger. Then I might actually use this blog for other things and school.

Tuesday, May 17, 2011

Presenting My Game

I was not done at all with my game. There was still so much to do with it. Being new to flash and having never done any coding made things kinda hard. I imagined my game being something so much bigger and actually getting to finish it, but that didn't work out since I was so busy trying to learn flash and all that I didn't even really start my game until a few months ago. With the whole dead line and all, I didn't get it finished. I didn't even get to the second minigame that I was going to have for the game. But I still went on to present it to a few people on the Globaloria Help Desk. I was really as if I was presenting to the class, since we had a big audience, until they started asking questions and all when I was done. I didn't pay any attention to the camera though, or the phone I was speaking into. I just mainly acted like the class was my audience. I got some negative feed back and positive feed back. Since I was unable to finish my game out more, I didn't really get the whole topic of the cancer built into the game very well. I organized the game up pretty well, but there were some places that the font kinda blended into the background and that beccame a little bit of a problem. I didn't get the coding finished for the minigame that I did have either. There was something that was messing up for some reason and I didn't have any time what so ever to fix it in any way. So I just had a button to take me to the next scene since I was really just presenting it, kind of like a power point. So I will work on the things I didn't do too well, and then keep everything that I did correctly in the game.

Wednesday, May 4, 2011

It's almost done!

So I worked on my game today and actually came pretty far in it. I think it'll turn out close to what my paper prototype looks like. The one thing I need now is to get the graphics finished and I actually need another coding, which is how to trigger an event, which is going to the next frame where it says "congrats! you got it.....". This will be triggered by the correct food going into the cage. So I'll have to do research on that outside of class, that way when I go back in class next time, I'll have it ready because I really only have a few days to get this 100% done. It's kinda hard to get the dead line reached because I have so much other stuff to do as well! Hopefully everything works out. I can't afford any more computer glitches that I've actually been pretty much dealing with all year! Learning flash has been pretty hard for me, since I'm not some high tech teen and all. So I've come along pretty well with this game. Now It's almost done. :)

Tuesday, April 26, 2011

So time in this class has actually flown by! I have about 6 more days left to get this game done!!!!! I don't know if I can get it perfect and exactly how I had it planned out months ago on my paper prototype. I have to work on some more graphics and such and then get the coding so I can get everything finished. I need to keep working from where I am, at the airplane scene. Then I can do research on my spare time and take notes, so that I'll be able to get the guidebook filled out and get all the facts put into it correctly. Once I get the research and the graphics done, I just have to find some other coding, or I can look at this folder I have saved of some simple coding. I've managed to keep the complexity of the coding for my game at a minimum. I've actually learned a good bit about coding. The main code I need is for drag and drop and disappear. I've got the coding for buttons almost down pat, to the point that I can pull it out of thin air, because of how much I've been using that coding in my game and along with the demo.

Friday, April 15, 2011

Now that I've complete my demo, I will start working on my game. I did not know of the cancer of which is hurting the Tassies' population until I started doing research on Australian animals at the beginning of this year. The whole class actually didn't know, and this cancer has been going on for years according to news and such over in Tasmania, Australia. I've learned so much about this cancer, what it's doing, and other details. Something I would like to know, though, is exactly how the Tassies are treated. I was wanting to put that into my game but I cannot find a good website or anything that would give me an inside look on what's going on with the Tassies when they're taken out of the forests and put into human care. I was wanting to find something that I could put into my game that is really happening and that would give some more prove and persuation into my game for the players. I've had to do research on my own, and read through articles in the news from Tasmania, Australia and such, and do alot of self learning. This has actually helped me with doing research and such on my own.

Wednesday, April 13, 2011

DONE WITH MY DEMO! :)

I'm finally done with my demo!!!! I got it uploaded on my team page along with the video of me presenting my demo. It was a little hard to put together at the last second, because I was having some difficulties with flash and saving my demo starting about 2 weeks ago. I've learned a whole lot more in my topic and dealing with flash. I've gotten a lot better in managing with the coding and all, and I've learned a whole lot about Tasmanian Devils. I honestly hope my game would actually get out to raise awareness of this cancer thats devastating the population of these little animals. I think that if I work hard enough on this game, it could probably have an impact on the knowledge of people in America who don't even know of this cancer. The cancer the Tasmanian Devils have has actually seemed to jumped species! There was something about a turtle having an illnes having the same characteristics of this cancer.

Thursday, April 7, 2011

Finishing My Demo

So I got my demo done pretty well, but there are a few scenes I got to add to finish it perfectly and get it just right. The only problem is that when I was doing some scenes a while back, like my beginning scene and so on, I put it in flash 3.0 AND I messed up the layers a good bit. I dont have it organized at all so I can't really just copy it down and be done. Tommarow I plan on making some time so that I can get these two scenes on there and then I'll be ready to film again on monday. I hope everything works out right. Once I get that done, I'll have some more scenes to put together and I'll be on my way to finishing the game. I've got a good bit uploaded from flash on my projects page and my team page on my Wiki, so that should help me keep everything organized. Putting the game demo together was quite difficult since it took so long for me to understand flash better, and I've never done ANYTHING like this before, but now that I'm getting it, I hope that I'll be able to fly through it a lot better that I was in the beginning of the year. Wish me luck!

Friday, April 1, 2011

Updates on what I'm doing

So I did have my demo finished, but the computer messed up for some reasona and I wasn't able to save the rest of what all I did. So I have to restart on what I already had saved and finish it..... again. But it really shouldn't take too long, I hope. I also found this game for the peace corps. Click the link HERE and it will take you straight to the game. I tried playing it for a little while, but I had to get my demo done, even though that kind of failed on me. But I'm gonna play the game again when I get the time to. It had some pretty good features to it, looking at it in a gamer's perspective, and it had an assortment of minigames to go along with it. It relates to my game because it's an adventure game in which you control the next move. It also raises awareness for what is going on in Africa, where this game is taking place, just like how mine is targetted to raise awareness for the Tasmanian Devils in Australia.

Monday, March 28, 2011

My Demo

I worked on my Demo some today. I haven't done anything with it for about a week because I was trying to catch up on my projects page. My Demo came along pretty easy, and with finding a demo online, I was able to figure out the whole buttons deal alot better. I think that if I have the exact script infront of me and an example, then I can figure it out alot easier. I'm almost done with it, and just need to do some touch ups with the wording and all, then I'll have it finished. I was having troubles with adding animation with a mouse tutorial last class, so this was giving me a break before I jumped back into that coding again. The bottom line problem was, yet again, I was working in flash 3.0 and not 2.0! Someone else recognized that problem for me and I just copied it into 2.0 so when I do pick up that tutorial again, which would hopefully be sometime next class, I'll be able to get it done and not have such trouble with it.

Friday, March 18, 2011

Keyboard Animations

I'm not entirely going in order on my blogs, but this time, I did an animation using the keyboard. I had actually did this animation on the minigame project I did towards the beginning of the year. I put a Tassie as a moveclip on my Demo and had him move around by the arrows. This was really just an experiment and I can use that exact coding for a mini game some where during my whole game. I started on doing an animation with a mouse, but flash failed on me!!!! I was in the middle of drawing a banana and it shut off! After I do this tutorial, I will actually be able to use the whole slide for a minigame. So really, I almost have a minigame complete. And yes it involves a banana. :)
         I like working with flash a little bit. I'm not all too happy about the coding. But I like doing the drawings. I think I'm getting the hang of that part, even though it's sooooo hard to draw on a computer. The coding is confusing and I can't understant it. All the coding that I have I've been able to find and experiment with and make it something that will work for my game. I've actually been doing a pretty good job with it, but I still don't like how much time I spend looking at the computer thinking, "what if I did this?", or "what in the world did I do wrong for the game to act like this???".

Monday, March 14, 2011

Tutorials

I've gotten two tutorials done that I need to put together a Game Demo that I will be presenting. These two were Drawing a Scene and Adding Scenes. These two weren't very hard for me to pick up on, especially since I've looked at some videos explaining these a while back. I've learned a good bit about Tasmanian Devils ever since I've started making the game about them. Things I've learned are the measures that are being taken to save this species. I'm working on the scenes throughout the game and I'm learning how to tell the story through the different scenes. I'm going to encorporate some things into it to tell the audience more that just the cancer, but everything effecting the population. Throughout my scenes, I'll have explanation about the Tassies, where the Tassies are, and updates about everything on this topic. I hope that players will learn alot from this game when I'm finished with it.

Monday, February 28, 2011

Adding animations

So I found a drop and drag minigame that I really like. The link HERE takes you to it. Its a little minigame on fractions. The player has to drag over the fractions to their correct decimals. Once all of the problems are correct, a slide pops up saying that you've completed this minigame correctly. I like the way this is set up and I think I could use this coding throughout my game. For instance, I have one minigame where I need to player to move a food into the cage. I dont want the food to disappear, so I'd like for it to move into the cage. I think what I can do is create the layer of the foods, then make the layer with the cage, that way, when the player moves a food, it goes in behind the cage. Another type of coding I'll need for this minigame is to make the food go back to where it was originally at if it is wrong. Then, I'll need to set something up so that when the correct food is placed into the cage, the rest of the food and such disappears and the Tassie then starts moving across the screen. I'll get a collision detector too so when the food reaches a certain place in the cage, then the rest of the food and other things unnecessary to the Tassie moving across the sreen is triggered to disappear. So I think I have my first minigame figured out. If you have any suggestions for me to use please leave a comment. I'm open to any suggestions from anyone about this idea for my minigame. :)

Thursday, February 17, 2011

Getting there in Flash

Well, in my game, I need to get a hold of some actions that will create my idea into a game. I need to figure out how to get the button to work from one scene to another, and some things that need to be done for my mini games. I need to get the drop, drag, and pick up motion to work, and how to get the script to know when something has done wrong so the game would start over. My action script shouldn't be too complicated, but for me it just might be. I've been trying to keep my game simple, but I did want to try and think of something, maybe, to have for a 3rd game, that way it would be a little bit longer. So right now, I need to work on my scenes, getting them done and chained together.

Tuesday, January 4, 2011

Back from Break!

Well........ I'm back from break and just got started in working on my game stuff again. It's helped me alot to have had a checklist sort of thing to work by so I know what all I need to get done and everything I have done and don't need to check. I did a survey for the Globaloria site, and finished pretty quickly. I'm about to go do paper ptototyping again, but my partner isn't here again, so I'm going to have to come up with some stuff and see what he thinks when he gets back, and I might even get another person working on my team! :) That'll help tons and we just might end up done in two weeks if everything goes smoothly. I'll soon have a viddler up with my paper prototype video on it and I guess that'll go to my blog and such, so that everyone will be able to see what all I'm doing.