Monday, March 28, 2011
My Demo
I worked on my Demo some today. I haven't done anything with it for about a week because I was trying to catch up on my projects page. My Demo came along pretty easy, and with finding a demo online, I was able to figure out the whole buttons deal alot better. I think that if I have the exact script infront of me and an example, then I can figure it out alot easier. I'm almost done with it, and just need to do some touch ups with the wording and all, then I'll have it finished. I was having troubles with adding animation with a mouse tutorial last class, so this was giving me a break before I jumped back into that coding again. The bottom line problem was, yet again, I was working in flash 3.0 and not 2.0! Someone else recognized that problem for me and I just copied it into 2.0 so when I do pick up that tutorial again, which would hopefully be sometime next class, I'll be able to get it done and not have such trouble with it.
Friday, March 18, 2011
Keyboard Animations
I'm not entirely going in order on my blogs, but this time, I did an animation using the keyboard. I had actually did this animation on the minigame project I did towards the beginning of the year. I put a Tassie as a moveclip on my Demo and had him move around by the arrows. This was really just an experiment and I can use that exact coding for a mini game some where during my whole game. I started on doing an animation with a mouse, but flash failed on me!!!! I was in the middle of drawing a banana and it shut off! After I do this tutorial, I will actually be able to use the whole slide for a minigame. So really, I almost have a minigame complete. And yes it involves a banana. :)
I like working with flash a little bit. I'm not all too happy about the coding. But I like doing the drawings. I think I'm getting the hang of that part, even though it's sooooo hard to draw on a computer. The coding is confusing and I can't understant it. All the coding that I have I've been able to find and experiment with and make it something that will work for my game. I've actually been doing a pretty good job with it, but I still don't like how much time I spend looking at the computer thinking, "what if I did this?", or "what in the world did I do wrong for the game to act like this???".
I like working with flash a little bit. I'm not all too happy about the coding. But I like doing the drawings. I think I'm getting the hang of that part, even though it's sooooo hard to draw on a computer. The coding is confusing and I can't understant it. All the coding that I have I've been able to find and experiment with and make it something that will work for my game. I've actually been doing a pretty good job with it, but I still don't like how much time I spend looking at the computer thinking, "what if I did this?", or "what in the world did I do wrong for the game to act like this???".
Monday, March 14, 2011
Tutorials
I've gotten two tutorials done that I need to put together a Game Demo that I will be presenting. These two were Drawing a Scene and Adding Scenes. These two weren't very hard for me to pick up on, especially since I've looked at some videos explaining these a while back. I've learned a good bit about Tasmanian Devils ever since I've started making the game about them. Things I've learned are the measures that are being taken to save this species. I'm working on the scenes throughout the game and I'm learning how to tell the story through the different scenes. I'm going to encorporate some things into it to tell the audience more that just the cancer, but everything effecting the population. Throughout my scenes, I'll have explanation about the Tassies, where the Tassies are, and updates about everything on this topic. I hope that players will learn alot from this game when I'm finished with it.
Monday, February 28, 2011
Adding animations
So I found a drop and drag minigame that I really like. The link HERE takes you to it. Its a little minigame on fractions. The player has to drag over the fractions to their correct decimals. Once all of the problems are correct, a slide pops up saying that you've completed this minigame correctly. I like the way this is set up and I think I could use this coding throughout my game. For instance, I have one minigame where I need to player to move a food into the cage. I dont want the food to disappear, so I'd like for it to move into the cage. I think what I can do is create the layer of the foods, then make the layer with the cage, that way, when the player moves a food, it goes in behind the cage. Another type of coding I'll need for this minigame is to make the food go back to where it was originally at if it is wrong. Then, I'll need to set something up so that when the correct food is placed into the cage, the rest of the food and such disappears and the Tassie then starts moving across the screen. I'll get a collision detector too so when the food reaches a certain place in the cage, then the rest of the food and other things unnecessary to the Tassie moving across the sreen is triggered to disappear. So I think I have my first minigame figured out. If you have any suggestions for me to use please leave a comment. I'm open to any suggestions from anyone about this idea for my minigame. :)
Thursday, February 17, 2011
Getting there in Flash
Well, in my game, I need to get a hold of some actions that will create my idea into a game. I need to figure out how to get the button to work from one scene to another, and some things that need to be done for my mini games. I need to get the drop, drag, and pick up motion to work, and how to get the script to know when something has done wrong so the game would start over. My action script shouldn't be too complicated, but for me it just might be. I've been trying to keep my game simple, but I did want to try and think of something, maybe, to have for a 3rd game, that way it would be a little bit longer. So right now, I need to work on my scenes, getting them done and chained together.
Wednesday, February 2, 2011
Tuesday, January 4, 2011
Back from Break!
Well........ I'm back from break and just got started in working on my game stuff again. It's helped me alot to have had a checklist sort of thing to work by so I know what all I need to get done and everything I have done and don't need to check. I did a survey for the Globaloria site, and finished pretty quickly. I'm about to go do paper ptototyping again, but my partner isn't here again, so I'm going to have to come up with some stuff and see what he thinks when he gets back, and I might even get another person working on my team! :) That'll help tons and we just might end up done in two weeks if everything goes smoothly. I'll soon have a viddler up with my paper prototype video on it and I guess that'll go to my blog and such, so that everyone will be able to see what all I'm doing.
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