Monday, February 28, 2011
Adding animations
So I found a drop and drag minigame that I really like. The link HERE takes you to it. Its a little minigame on fractions. The player has to drag over the fractions to their correct decimals. Once all of the problems are correct, a slide pops up saying that you've completed this minigame correctly. I like the way this is set up and I think I could use this coding throughout my game. For instance, I have one minigame where I need to player to move a food into the cage. I dont want the food to disappear, so I'd like for it to move into the cage. I think what I can do is create the layer of the foods, then make the layer with the cage, that way, when the player moves a food, it goes in behind the cage. Another type of coding I'll need for this minigame is to make the food go back to where it was originally at if it is wrong. Then, I'll need to set something up so that when the correct food is placed into the cage, the rest of the food and such disappears and the Tassie then starts moving across the screen. I'll get a collision detector too so when the food reaches a certain place in the cage, then the rest of the food and other things unnecessary to the Tassie moving across the sreen is triggered to disappear. So I think I have my first minigame figured out. If you have any suggestions for me to use please leave a comment. I'm open to any suggestions from anyone about this idea for my minigame. :)
Thursday, February 17, 2011
Getting there in Flash
Well, in my game, I need to get a hold of some actions that will create my idea into a game. I need to figure out how to get the button to work from one scene to another, and some things that need to be done for my mini games. I need to get the drop, drag, and pick up motion to work, and how to get the script to know when something has done wrong so the game would start over. My action script shouldn't be too complicated, but for me it just might be. I've been trying to keep my game simple, but I did want to try and think of something, maybe, to have for a 3rd game, that way it would be a little bit longer. So right now, I need to work on my scenes, getting them done and chained together.
Wednesday, February 2, 2011
Tuesday, January 4, 2011
Back from Break!
Well........ I'm back from break and just got started in working on my game stuff again. It's helped me alot to have had a checklist sort of thing to work by so I know what all I need to get done and everything I have done and don't need to check. I did a survey for the Globaloria site, and finished pretty quickly. I'm about to go do paper ptototyping again, but my partner isn't here again, so I'm going to have to come up with some stuff and see what he thinks when he gets back, and I might even get another person working on my team! :) That'll help tons and we just might end up done in two weeks if everything goes smoothly. I'll soon have a viddler up with my paper prototype video on it and I guess that'll go to my blog and such, so that everyone will be able to see what all I'm doing.
Wednesday, December 22, 2010
Synposis of My Game!
The name of my game is Saving the Tassies. Rayce is my partner and we've been working on getting ideas together so we can start working more into flash. So far, we've gotten the paper prototype done a good bit and have came up with some pretty good ideas. I'm more in charge of research and drawing the paper prototype and even some drawing in flash. Rayce will probably be doing more of the coding and getting the game to actually work. This game is for kids around the ages 10-13. The game doesn't need prior knowledge but does need to be able to understand what is needed to be done. The player will be seeing much of the habitat of the Tasmanian Devils and will see where they live, how they live, and where they're taken when they need to be checked on or treated. The player will win the game by saving Tassies. The player will be learning a lot about the devils and how Australians and the government is either helping or also the cause of the decrease of population in the devils. There won't be much action really, but simple movements and animations and sounds of the devils. This would be able to sell and become popular because of the atmosphere the game will take the players.
Monday, December 20, 2010
12-9-10
Today, I’ve had to make blogs and things through word documents because I’m not very lucky and things like to mess up on me, such as the internet. My partner isn’t here, so I’m going to have to make some things up for the game in the paper prototype. I hope we get done with it soon so I can do more research and draw some scenes a little bit. I think I can do some good things with coding, but I’m not good with the little details through the game, like the mini games. I’m about to go work on the paper prototype and see if I can come up with anything good and interesting to put into the game. I’m definitely not good at drawing anything, on paper or on flash on the computer. If you’re reading this and you know what I want my game to be about, I’m up for any opinions on what to use as mini games throughout the game to make it an interesting game for tweens, which is around 10 and 13 year olds. I guess I’m putting a little bit of everything into the game, like History, government, society, and medical rescue. This game is such a bit variety of things that maybe it is too much. But then again, am I making a simple game, or something a little bit out there? I’m a complicated kind of girl, so I don’t like simple, but what am I really aiming for here?
12-3-10 Paper prototype
We started on the paper prototype and I hope we can figure out things to add to what we’ve done. We need to think of some mini games to put into it but we really don’t have much of an idea of what we should put into the game to make it fun. It took almost 8 or 9 scenes to just get to a mini game spot; now we just need to come up with one to make there. It’s been getting kind of hard to think of some things, and even thinking on snow days, I haven’t gotten any real good ideas…. I don’t know what I’m going to do to make this a good game. So far, we’re giving a good bit of information through the game, but it seems like we’re just making a text book to show someone things about Australia… Although that is a good idea, to make an adventure sort of thing to teach kids things, but it’s just NOT A GAME. I hope we can make something good to enter into the competition.
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